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Box2d:v2.4.1

安装 VS2022 / CMake / NDK_R10E

Win平台编译

修改CMake文件

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cmake_minimum_required(VERSION 3.22)

if ( WIN32 AND NOT CYGWIN AND NOT ( CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" ) )
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT" CACHE STRING "")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd" CACHE STRING "")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT" CACHE STRING "")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd" CACHE STRING "")
endif ()

if ( IOS )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode")
endif ()


set(lib_name box2d)
set(target_name ${lib_name})

project(${lib_name})

set(BOX2D_SOURCE_FILES
src/collision/b2_broad_phase.cpp
src/collision/b2_chain_shape.cpp
src/collision/b2_circle_shape.cpp
src/collision/b2_collide_circle.cpp
src/collision/b2_collide_edge.cpp
src/collision/b2_collide_polygon.cpp
src/collision/b2_collision.cpp
src/collision/b2_distance.cpp
src/collision/b2_dynamic_tree.cpp
src/collision/b2_edge_shape.cpp
src/collision/b2_polygon_shape.cpp
src/collision/b2_time_of_impact.cpp
src/common/b2_block_allocator.cpp
src/common/b2_draw.cpp
src/common/b2_math.cpp
src/common/b2_settings.cpp
src/common/b2_stack_allocator.cpp
src/common/b2_timer.cpp
src/dynamics/b2_body.cpp
src/dynamics/b2_chain_circle_contact.cpp
src/dynamics/b2_chain_circle_contact.h
src/dynamics/b2_chain_polygon_contact.cpp
src/dynamics/b2_chain_polygon_contact.h
src/dynamics/b2_circle_contact.cpp
src/dynamics/b2_circle_contact.h
src/dynamics/b2_contact.cpp
src/dynamics/b2_contact_manager.cpp
src/dynamics/b2_contact_solver.cpp
src/dynamics/b2_contact_solver.h
src/dynamics/b2_distance_joint.cpp
src/dynamics/b2_edge_circle_contact.cpp
src/dynamics/b2_edge_circle_contact.h
src/dynamics/b2_edge_polygon_contact.cpp
src/dynamics/b2_edge_polygon_contact.h
src/dynamics/b2_fixture.cpp
src/dynamics/b2_friction_joint.cpp
src/dynamics/b2_gear_joint.cpp
src/dynamics/b2_island.cpp
src/dynamics/b2_island.h
src/dynamics/b2_joint.cpp
src/dynamics/b2_motor_joint.cpp
src/dynamics/b2_mouse_joint.cpp
src/dynamics/b2_polygon_circle_contact.cpp
src/dynamics/b2_polygon_circle_contact.h
src/dynamics/b2_polygon_contact.cpp
src/dynamics/b2_polygon_contact.h
src/dynamics/b2_prismatic_joint.cpp
src/dynamics/b2_pulley_joint.cpp
src/dynamics/b2_revolute_joint.cpp
src/dynamics/b2_weld_joint.cpp
src/dynamics/b2_wheel_joint.cpp
src/dynamics/b2_world.cpp
src/dynamics/b2_world_callbacks.cpp
src/rope/b2_rope.cpp)

set(BOX2D_HEADER_FILES
include/box2d/b2_api.h
include/box2d/b2_block_allocator.h
include/box2d/b2_body.h
include/box2d/b2_broad_phase.h
include/box2d/b2_chain_shape.h
include/box2d/b2_circle_shape.h
include/box2d/b2_collision.h
include/box2d/b2_common.h
include/box2d/b2_contact.h
include/box2d/b2_contact_manager.h
include/box2d/b2_distance.h
include/box2d/b2_distance_joint.h
include/box2d/b2_draw.h
include/box2d/b2_dynamic_tree.h
include/box2d/b2_edge_shape.h
include/box2d/b2_fixture.h
include/box2d/b2_friction_joint.h
include/box2d/b2_gear_joint.h
include/box2d/b2_growable_stack.h
include/box2d/b2_joint.h
include/box2d/b2_math.h
include/box2d/b2_motor_joint.h
include/box2d/b2_mouse_joint.h
include/box2d/b2_polygon_shape.h
include/box2d/b2_prismatic_joint.h
include/box2d/b2_pulley_joint.h
include/box2d/b2_revolute_joint.h
include/box2d/b2_rope.h
include/box2d/b2_settings.h
include/box2d/b2_shape.h
include/box2d/b2_stack_allocator.h
include/box2d/b2_time_of_impact.h
include/box2d/b2_timer.h
include/box2d/b2_time_step.h
include/box2d/b2_types.h
include/box2d/b2_weld_joint.h
include/box2d/b2_wheel_joint.h
include/box2d/b2_world.h
include/box2d/b2_world_callbacks.h
include/box2d/box2d.h)

if (APPLE)
if (IOS)
set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)")
add_library(${target_name} STATIC ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES})
else ()
set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_64_BIT)")
add_library(${target_name} SHARED ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES})
endif ()
else ( )
add_library(${target_name} SHARED ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES})
endif ( )

if ( WIN32 AND NOT CYGWIN )
target_compile_definitions (${target_name} PRIVATE DLL_EXPORTS)
endif ( )

target_include_directories(${target_name}
PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include"
PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")

Windows (64/32 bit Visual Studio 2019/2022)

  1. Install CMake 3.14+
  2. Install Visual Studio 2019/2022 (it’s recommend you use only this versions)
  3. Execute follow command at command line (Console, Window Terminal or Powershell)cd adxe
    • for 32 bit Visual Studio 2019:
      cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
    • for 64 bit Visual Studio 2019:
      cmake -S . -B build -G "Visual Studio 16 2019" -A x64
    • for 32 bit Visual Studio 2022:
      cmake -S . -B build -G "Visual Studio 17 2022" -A Win32
    • for 64 bit Visual Studio 2022:
      cmake -S . -B build -G "Visual Studio 17 2022" -A x64

make_win64.bat

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mkdir build64 & pushd build64
cmake -G "Visual Studio 17 2022" -A x64 ..
popd
cmake --build build64 --config Release
md Plugins\x86_64
copy /Y build64\Release\box2d.dll Plugins\x86_64\box2d.dll
rmdir /S /Q build64
pause

make_win32.bat

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mkdir build32 & pushd build32
cmake -G "Visual Studio 17 2022" ..
popd
cmake --build build32 --config Release
md Plugins\x86
copy /Y build32\Release\box2d.dll Plugins\x86\box2d.dll
rmdir /S /Q build32
pause

Android平台编译

Android.mk

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := box2d


LOCAL_SRC_FILES := \
$(LOCAL_PATH)/src/collision/b2_broad_phase.cpp\
$(LOCAL_PATH)/src/collision/b2_chain_shape.cpp\
$(LOCAL_PATH)/src/collision/b2_circle_shape.cpp\
$(LOCAL_PATH)/src/collision/b2_collide_circle.cpp\
$(LOCAL_PATH)/src/collision/b2_collide_edge.cpp\
$(LOCAL_PATH)/src/collision/b2_collide_polygon.cpp\
$(LOCAL_PATH)/src/collision/b2_collision.cpp\
$(LOCAL_PATH)/src/collision/b2_distance.cpp\
$(LOCAL_PATH)/src/collision/b2_dynamic_tree.cpp\
$(LOCAL_PATH)/src/collision/b2_edge_shape.cpp\
$(LOCAL_PATH)/src/collision/b2_polygon_shape.cpp\
$(LOCAL_PATH)/src/collision/b2_time_of_impact.cpp\
$(LOCAL_PATH)/src/common/b2_block_allocator.cpp\
$(LOCAL_PATH)/src/common/b2_draw.cpp\
$(LOCAL_PATH)/src/common/b2_math.cpp\
$(LOCAL_PATH)/src/common/b2_settings.cpp\
$(LOCAL_PATH)/src/common/b2_stack_allocator.cpp\
$(LOCAL_PATH)/src/common/b2_timer.cpp\
$(LOCAL_PATH)/src/dynamics/b2_body.cpp\
$(LOCAL_PATH)/src/dynamics/b2_chain_circle_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_chain_circle_contact.h\
$(LOCAL_PATH)/src/dynamics/b2_chain_polygon_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_chain_polygon_contact.h\
$(LOCAL_PATH)/src/dynamics/b2_circle_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_circle_contact.h\
$(LOCAL_PATH)/src/dynamics/b2_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_contact_manager.cpp\
$(LOCAL_PATH)/src/dynamics/b2_contact_solver.cpp\
$(LOCAL_PATH)/src/dynamics/b2_contact_solver.h\
$(LOCAL_PATH)/src/dynamics/b2_distance_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_edge_circle_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_edge_circle_contact.h\
$(LOCAL_PATH)/src/dynamics/b2_edge_polygon_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_edge_polygon_contact.h\
$(LOCAL_PATH)/src/dynamics/b2_fixture.cpp\
$(LOCAL_PATH)/src/dynamics/b2_friction_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_gear_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_island.cpp\
$(LOCAL_PATH)/src/dynamics/b2_island.h\
$(LOCAL_PATH)/src/dynamics/b2_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_motor_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_mouse_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_polygon_circle_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_polygon_circle_contact.h\
$(LOCAL_PATH)/src/dynamics/b2_polygon_contact.cpp\
$(LOCAL_PATH)/src/dynamics/b2_polygon_contact.h\
$(LOCAL_PATH)/src/dynamics/b2_prismatic_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_pulley_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_revolute_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_weld_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_wheel_joint.cpp\
$(LOCAL_PATH)/src/dynamics/b2_world.cpp\
$(LOCAL_PATH)/src/dynamics/b2_world_callbacks.cpp\
$(LOCAL_PATH)/src/rope/b2_rope.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/include\
$(LOCAL_PATH)/include/box2d\
$(LOCAL_PATH)/src\
$(LOCAL_PATH)/src/dynamics

include $(BUILD_SHARED_LIBRARY)

Application.mk

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APP_ABI:=all
NDK_TOOLCHAIN_VERSION:=clang3.5
APP_STL:=c++_static
# APP_STL:=c++_shared
APP_OPTIM:= release
APP_BUILD_SCRIPT := Android.mk

make_android.bat

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# 打开cmd
set path=D:\soft\android-ndk-r10e
# 编译
ndk-build NDK_PROJECT_PATH=. NDK_APPLICATION_MK=Application.mk
pause

MAC/IOS平台编译

make_ios.sh

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```

## make_osx.sh
``` sh

待写,没有环境…

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