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Box2d:v2.4.1
安装 VS2022 / CMake / NDK_R10E
Win平台编译
修改CMake文件
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| cmake_minimum_required(VERSION 3.22)
if ( WIN32 AND NOT CYGWIN AND NOT ( CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" ) ) set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT" CACHE STRING "") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd" CACHE STRING "") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT" CACHE STRING "") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd" CACHE STRING "") endif ()
if ( IOS ) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode") endif ()
set(lib_name box2d) set(target_name ${lib_name})
project(${lib_name})
set(BOX2D_SOURCE_FILES src/collision/b2_broad_phase.cpp src/collision/b2_chain_shape.cpp src/collision/b2_circle_shape.cpp src/collision/b2_collide_circle.cpp src/collision/b2_collide_edge.cpp src/collision/b2_collide_polygon.cpp src/collision/b2_collision.cpp src/collision/b2_distance.cpp src/collision/b2_dynamic_tree.cpp src/collision/b2_edge_shape.cpp src/collision/b2_polygon_shape.cpp src/collision/b2_time_of_impact.cpp src/common/b2_block_allocator.cpp src/common/b2_draw.cpp src/common/b2_math.cpp src/common/b2_settings.cpp src/common/b2_stack_allocator.cpp src/common/b2_timer.cpp src/dynamics/b2_body.cpp src/dynamics/b2_chain_circle_contact.cpp src/dynamics/b2_chain_circle_contact.h src/dynamics/b2_chain_polygon_contact.cpp src/dynamics/b2_chain_polygon_contact.h src/dynamics/b2_circle_contact.cpp src/dynamics/b2_circle_contact.h src/dynamics/b2_contact.cpp src/dynamics/b2_contact_manager.cpp src/dynamics/b2_contact_solver.cpp src/dynamics/b2_contact_solver.h src/dynamics/b2_distance_joint.cpp src/dynamics/b2_edge_circle_contact.cpp src/dynamics/b2_edge_circle_contact.h src/dynamics/b2_edge_polygon_contact.cpp src/dynamics/b2_edge_polygon_contact.h src/dynamics/b2_fixture.cpp src/dynamics/b2_friction_joint.cpp src/dynamics/b2_gear_joint.cpp src/dynamics/b2_island.cpp src/dynamics/b2_island.h src/dynamics/b2_joint.cpp src/dynamics/b2_motor_joint.cpp src/dynamics/b2_mouse_joint.cpp src/dynamics/b2_polygon_circle_contact.cpp src/dynamics/b2_polygon_circle_contact.h src/dynamics/b2_polygon_contact.cpp src/dynamics/b2_polygon_contact.h src/dynamics/b2_prismatic_joint.cpp src/dynamics/b2_pulley_joint.cpp src/dynamics/b2_revolute_joint.cpp src/dynamics/b2_weld_joint.cpp src/dynamics/b2_wheel_joint.cpp src/dynamics/b2_world.cpp src/dynamics/b2_world_callbacks.cpp src/rope/b2_rope.cpp)
set(BOX2D_HEADER_FILES include/box2d/b2_api.h include/box2d/b2_block_allocator.h include/box2d/b2_body.h include/box2d/b2_broad_phase.h include/box2d/b2_chain_shape.h include/box2d/b2_circle_shape.h include/box2d/b2_collision.h include/box2d/b2_common.h include/box2d/b2_contact.h include/box2d/b2_contact_manager.h include/box2d/b2_distance.h include/box2d/b2_distance_joint.h include/box2d/b2_draw.h include/box2d/b2_dynamic_tree.h include/box2d/b2_edge_shape.h include/box2d/b2_fixture.h include/box2d/b2_friction_joint.h include/box2d/b2_gear_joint.h include/box2d/b2_growable_stack.h include/box2d/b2_joint.h include/box2d/b2_math.h include/box2d/b2_motor_joint.h include/box2d/b2_mouse_joint.h include/box2d/b2_polygon_shape.h include/box2d/b2_prismatic_joint.h include/box2d/b2_pulley_joint.h include/box2d/b2_revolute_joint.h include/box2d/b2_rope.h include/box2d/b2_settings.h include/box2d/b2_shape.h include/box2d/b2_stack_allocator.h include/box2d/b2_time_of_impact.h include/box2d/b2_timer.h include/box2d/b2_time_step.h include/box2d/b2_types.h include/box2d/b2_weld_joint.h include/box2d/b2_wheel_joint.h include/box2d/b2_world.h include/box2d/b2_world_callbacks.h include/box2d/box2d.h)
if (APPLE) if (IOS) set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)") add_library(${target_name} STATIC ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES}) else () set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_64_BIT)") add_library(${target_name} SHARED ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES}) endif () else ( ) add_library(${target_name} SHARED ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES}) endif ( )
if ( WIN32 AND NOT CYGWIN ) target_compile_definitions (${target_name} PRIVATE DLL_EXPORTS) endif ( )
target_include_directories(${target_name} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include" PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
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Windows (64/32 bit Visual Studio 2019/2022)
- Install CMake 3.14+
- Install Visual Studio 2019/2022 (it’s recommend you use only this versions)
- Execute follow command at command line (Console, Window Terminal or Powershell)
cd adxe
- for 32 bit Visual Studio 2019:
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
- for 64 bit Visual Studio 2019:
cmake -S . -B build -G "Visual Studio 16 2019" -A x64
- for 32 bit Visual Studio 2022:
cmake -S . -B build -G "Visual Studio 17 2022" -A Win32
- for 64 bit Visual Studio 2022:
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
make_win64.bat
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| mkdir build64 & pushd build64 cmake -G "Visual Studio 17 2022" -A x64 .. popd cmake --build build64 --config Release md Plugins\x86_64 copy /Y build64\Release\box2d.dll Plugins\x86_64\box2d.dll rmdir /S /Q build64 pause
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make_win32.bat
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| mkdir build32 & pushd build32 cmake -G "Visual Studio 17 2022" .. popd cmake --build build32 --config Release md Plugins\x86 copy /Y build32\Release\box2d.dll Plugins\x86\box2d.dll rmdir /S /Q build32 pause
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Android平台编译
Android.mk
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| LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := box2d
LOCAL_SRC_FILES := \ $(LOCAL_PATH)/src/collision/b2_broad_phase.cpp\ $(LOCAL_PATH)/src/collision/b2_chain_shape.cpp\ $(LOCAL_PATH)/src/collision/b2_circle_shape.cpp\ $(LOCAL_PATH)/src/collision/b2_collide_circle.cpp\ $(LOCAL_PATH)/src/collision/b2_collide_edge.cpp\ $(LOCAL_PATH)/src/collision/b2_collide_polygon.cpp\ $(LOCAL_PATH)/src/collision/b2_collision.cpp\ $(LOCAL_PATH)/src/collision/b2_distance.cpp\ $(LOCAL_PATH)/src/collision/b2_dynamic_tree.cpp\ $(LOCAL_PATH)/src/collision/b2_edge_shape.cpp\ $(LOCAL_PATH)/src/collision/b2_polygon_shape.cpp\ $(LOCAL_PATH)/src/collision/b2_time_of_impact.cpp\ $(LOCAL_PATH)/src/common/b2_block_allocator.cpp\ $(LOCAL_PATH)/src/common/b2_draw.cpp\ $(LOCAL_PATH)/src/common/b2_math.cpp\ $(LOCAL_PATH)/src/common/b2_settings.cpp\ $(LOCAL_PATH)/src/common/b2_stack_allocator.cpp\ $(LOCAL_PATH)/src/common/b2_timer.cpp\ $(LOCAL_PATH)/src/dynamics/b2_body.cpp\ $(LOCAL_PATH)/src/dynamics/b2_chain_circle_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_chain_circle_contact.h\ $(LOCAL_PATH)/src/dynamics/b2_chain_polygon_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_chain_polygon_contact.h\ $(LOCAL_PATH)/src/dynamics/b2_circle_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_circle_contact.h\ $(LOCAL_PATH)/src/dynamics/b2_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_contact_manager.cpp\ $(LOCAL_PATH)/src/dynamics/b2_contact_solver.cpp\ $(LOCAL_PATH)/src/dynamics/b2_contact_solver.h\ $(LOCAL_PATH)/src/dynamics/b2_distance_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_edge_circle_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_edge_circle_contact.h\ $(LOCAL_PATH)/src/dynamics/b2_edge_polygon_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_edge_polygon_contact.h\ $(LOCAL_PATH)/src/dynamics/b2_fixture.cpp\ $(LOCAL_PATH)/src/dynamics/b2_friction_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_gear_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_island.cpp\ $(LOCAL_PATH)/src/dynamics/b2_island.h\ $(LOCAL_PATH)/src/dynamics/b2_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_motor_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_mouse_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_polygon_circle_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_polygon_circle_contact.h\ $(LOCAL_PATH)/src/dynamics/b2_polygon_contact.cpp\ $(LOCAL_PATH)/src/dynamics/b2_polygon_contact.h\ $(LOCAL_PATH)/src/dynamics/b2_prismatic_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_pulley_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_revolute_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_weld_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_wheel_joint.cpp\ $(LOCAL_PATH)/src/dynamics/b2_world.cpp\ $(LOCAL_PATH)/src/dynamics/b2_world_callbacks.cpp\ $(LOCAL_PATH)/src/rope/b2_rope.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include\ $(LOCAL_PATH)/include/box2d\ $(LOCAL_PATH)/src\ $(LOCAL_PATH)/src/dynamics
include $(BUILD_SHARED_LIBRARY)
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Application.mk
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| APP_ABI:=all NDK_TOOLCHAIN_VERSION:=clang3.5 APP_STL:=c++_static
APP_OPTIM:= release APP_BUILD_SCRIPT := Android.mk
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make_android.bat
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| set path=D:\soft\android-ndk-r10e
ndk-build NDK_PROJECT_PATH=. NDK_APPLICATION_MK=Application.mk pause
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MAC/IOS平台编译
make_ios.sh
待写,没有环境…
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